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Why are flight controls speeds changing depending on graphics quality
In the editor, everything is fine. if I build the project to windows exe and run "fantastic" gfx setting, everything is fine. However, the speed of turns like pitch and yaw get slower as gfx options go down.
I tested this with 2 instances running multiplayer. 1 instance was on "fantastic" setting and the other on "fastest". Positioning the 2 players facing each other, 1 spun round as it should and the other was probably turning at 1/4 of the speed. It is like the joystick sensitivity is lowered along with gfx quality.
If you were having the opposite issue, I'd be convinced your input / response logic wasn't properly multiplied by Time.deltaTime. In your case, I'm just not sure.
What else can you tell us about the situation? $$anonymous$$aybe post some relevant code?
I could understand too if it was the other way round and blame fps, but the fps is fine in all modes. The forward speed is ok too. I'll look at the code again in the morning and see what bit of it someone might notice something in.
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