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Question by WasD · Dec 02, 2010 at 06:49 PM · cameragameobjectcamera-movementcamera-look

Free Look Camera

I'm attempting to make a free look camera (like you might find in Counter Strike after dieing), but I'm having a problem of when I look around while moving, my camera will sometimes just flip over. How can I make it so the camera stays relatively flat while looking around?

Here is what I'm using now:

var turnSpeed = 10.0; var moveSpeed = 10.0; var mouseTurnMultiplier = 1;

private var x : float; private var z : float; function Update () { // x is used for the x axis. set it to zero so it doesn't automatically rotate x = 0;

 // check to see if the W or S key is being pressed.  
 z = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed * 10;

 // Move the character forwards or backwards
 transform.Translate(0, 0, z);

 zx = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed * 10;

 // Move the character forwards or backwards
 transform.Translate(zx, 0, 0);

 // Get the difference in horizontal mouse movement
 x = Input.GetAxis("Mouse X") * turnSpeed * mouseTurnMultiplier/10;
 y = Input.GetAxis("Mouse Y") * turnSpeed * mouseTurnMultiplier/10;

 // rotate the character based on the x value
 transform.Rotate(-y, x, 0); 

}

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Answer by Rennat · Dec 02, 2010 at 07:20 PM

Simplify your script just to manage movement, then add the MouseLook script from the standard assets library and voila!

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avatar image WasD · Dec 02, 2010 at 07:36 PM 0
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I'll give that a try, thanks.

avatar image WasD · Dec 02, 2010 at 07:45 PM 0
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I'm still getting some tilt, but it's not as bad. I'll just live with it for now.

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