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Question by SaSha_K · Jan 04, 2017 at 07:52 AM · editordebugpluginsnodesymbols

How to generate a .pdb (debug symbols) for 3rd party code?

I've loaded an open source Node editor pluggin for Unity from here.

My problem: code of this pluggin have not any .pdb, so I cannot debug.

What I've checked/tried:

  • My solution configuration in Visual studio is set to "Debug".

  • I've downloaded & tried to use "master" & "develop" branch of this plugin from git.

How can I get/generate a .pdb for this code to be able to debug it?

PS: (May be it's relevant to my issue) I've noticed, that only few of .cs files are shown in Solution explorer in Visual studio:

SolutionExplorer without any .cs files from Framework folder

for example, none of framework files are present in Solution explorer:

these .cs files in Framework folder are present in OS file explorer

@Seneral

nodeeditorsolutionexlorer.png (18.9 kB)
nodeeditornot-present-insolutionexlorer.png (47.3 kB)
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Answer by SaSha_K · Jan 05, 2017 at 01:00 PM

I'll not accept this answer, 'cos it doesn't actually answer my initial question. But it solved my particular problem, so I post it:

My actual problem was an inability to debug code because of non-working breakpoints with message: "The breakpoint will not currently be hit. No symbols have been loaded for this document.": non-working breakpoint demonstration

And it was solved by simple using "Debug \ Attach Unity debugger" instead of familar to me "Debug \ Attach to Process" in Visual Studio =)


the-breakpoint-will-not-currently-be-hit-no-synmbo.png (8.0 kB)
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