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2
Question by RLin · Jul 30, 2015 at 01:18 PM · colliderstaticsetactiveenable

Can static objects be enabled/disabled?

If I have a portion of a city that is marked as static, has colliders, and no rigidbody, will enabling/disabling it cause the overhead that moving it would?

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Answer by khenkel · Jul 30, 2015 at 02:17 PM

I assume you mean the "Static" flag at the top of the Unity Inspector. Enabling "Static" only affects things such as Lighting or built-in Navigation systems. See this link for more info. It does not affect the behaviour of components (eg. Update()).

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avatar image RLin · Jul 30, 2015 at 02:22 PM 4
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I guess I wasn't clear enough. The documentation says that static objects should not be moved, however it does not say whether using setActive will cause overhead or not.

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