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Multiple Screens for one Scene
I need to make a project about multiuser over the network with Unity. Besides the fact, that there are a lot of tutorials and documentation about how to make multiplayer games which are running over the network and managed by a server, I also should create another scenario. This scenario should feature one server and multiple nodes (a computer with a monitor), which are all running the same application and getting informations about objects and how the camera on each node should render and what it should render from the server over the network.
I found a short definition in the unity docs which is called "cluster rendering". My question is now: Are there any tutorials or more detailed documentations for something like this, or is this not possible to achieve when using the personal edition?