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Question by devlab_lt · Nov 20, 2012 at 12:00 PM · rotationrigidbodysound

Detect if object with Hinge Joint is moving

I've been making sound system for door, which is with hinge joint. Open door sound works, but i can't make door play looping sound when it is rotating. I've tried rigidbody.IsSleeping, but the problem is, that if I drag door a bit and release it (to rotate by itself), script detects that rigidbody is sleeping. I also tried rigidbody.velocity - same results.

So how I can detect if door has ANY rotation in progress?

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avatar image Fattie · Nov 20, 2012 at 05:25 PM 1
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attach a $$anonymous$$AR$$anonymous$$ER OBJECT to the outside edge of the door.

that is, an empty object - a "marker object" this is incredibly common in video games. when I say "attach" I just mean drag it inside the "folder" - so it's a child.

now simply look at the velocity of that object. Cheers

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Answer by sparkzbarca · Nov 20, 2012 at 04:32 PM

motion is change over time.

void update(){ lastPos; CurrentPos;

 if (CurrentPos == null)
 {
  lastPos = transform.position;
  CurrentPos = transform.position;
 }
 
 else{
 lastPos = CurrentPos;
 CurrentPos = transform.position;
 }
 
 if (vector3.distance(LastPos,CurrentPos) > mathf.epsilon)
 {
 object moved;
 }

}

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