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Question by TimeToGame · Apr 11, 2016 at 02:38 PM · c#savesavingcodepage

How can I save level progression

Ok, so I use this code

  public static readonly int NUMBER_OF_LEVELS = 12;
          public static bool[] finishedLevels = new bool[NUMBER_OF_LEVELS];

And I need to save this bool because the level selection menu checks if the bool equals true( at the end of each level it makes that level's number equal true) So how would i go abouts using player prefs to save the data.

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avatar image gjf · Apr 11, 2016 at 02:09 PM 0
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 PlayerPrefs.SetInt("boolName", boolValue ? 1 : 0);

however, if the levels are only completed in order, then why not just store the last level number the player has completed?

avatar image TimeToGame gjf · Apr 11, 2016 at 04:36 PM 0
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Thanks, but I built the system before and dont wanna re make it

avatar image TimeToGame gjf · Apr 11, 2016 at 04:42 PM 0
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I also want the player to be able to return to previous levels

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Answer by Redwolve · Apr 12, 2016 at 02:50 AM

@TimeToGame

So a way I use to store data and make it accessible to everything in my scene (and what I use as a carryover between scenes) is an empty Animator. You can assign it to a main GameObject and assign all the variables you want (well as long as they are numeric or bool) and reference that from anywhere just by throwing it in the script and linking with the Inspector. And then all you do is use GetBool and SetBool and you should have all that you need.

I hope this helps, I look at things a bit different that others but hey that's why I like programming. Please let me know if it helps you!

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