- Home /
Unity Profiler
Hello,
I am having performance issues and I am trying to figure out what it is that is causing the lag spikes. If I run the profiler it shows PreLateUpdate.UnetUpdate on top using 50%, so I am wondering what it is I need to do to get that to go down.
As you can see both Rendering and Scripts cause the biggest problem which Rendering I can fix because I still need to implement a LOD system so that should probably fix most of that however Scripts is a different story and I am pretty sure PreLateUpdate.Unet falls under scripts.
Your answer
Follow this Question
Related Questions
Is waitforseconds in a coroutine related to sephamore.WaitForSignal? 2 Answers
Total memory allocated increases indefinately from .80GB untill crash 3 Answers
Profiler: Crowdmanager.update? 1 Answer
Remote Profiling for iOS 0 Answers
Profiler problem analysis Unaccounted time between: UGUI.Rendering.RenderOverlays and GUI.Repaint 0 Answers