Android Performance
I've been working on my first project in unity, building it for android. When running the game in the editor I get a stable 60fps (seems to be locked due to V-sync even though I'm pretty sure it's not on) however when building and running the game on my phone I get around 25fps. I would really appreciate it if someone could give me some optimisation tips. I've attached some screenshots from the profiler but as someone who is new to unity I don't understand much of the information it provides.
Many Thanks :)
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