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Question by yahyaidrees · Aug 07, 2018 at 12:56 PM · webglfacebook

My Facebook WebGl instant game is stuck at start, whenever i start my game, it stuck at loading, what should i do?

whenever i launch my application , it stuck at 0% Loading screen and cant go beyond.After an hours of search, i have not found any answer about that problem yet. Any help will be appreciated.

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Answer by ShaheerTahir · Sep 13, 2018 at 08:17 AM

I recently released a course on Udemy on how to port your Unity game to Facebook Instant without using external tools like Export2Canvas, and also how to interact with the Facebook instant library from a unity game.

https://www.udemy.com/creating-facebook-instant-games-using-unity/

Also I am working on a plugin to automate the whole process (leaderboards and facebook ads included), which i hope to release this week.

first five can get the course for free using the coupon code INSTANT4UNITY just make sure to leave a review

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Answer by Trusty · Nov 17, 2018 at 05:49 PM

Well, all is explain in the doc but I admit it's not very clear if you are not familiar to HTML5. Maybe a bit late but for those who will face same issue :

  • Build your game for WebGl.

  • Edit index.html to add FBInstant support and call the inialize function as in the documentation /!\ Remplace the "WebGl.json" by your script name. This resolve the SDK error you should have seen ( don't know how you pass it )

       <!DOCTYPE html>
         <html lang="en-us">
           <head>
             <meta charset="utf-8">
             <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
             <title>Unity WebGL Player | FacebookSample</title>
             <link rel="shortcut icon" href="TemplateData/favicon.ico">
             <link rel="stylesheet" href="TemplateData/style.css">
             <script src="TemplateData/UnityProgress.js"></script>         
             <script src="https://connect.facebook.net/en_US/fbinstant.6.1.js"></script>       
             <script src="Build/UnityLoader.js"></script>
             <script>FBInstant.initializeAsync().then(function() {
     var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGl.json", {onProgress: UnityProgress});
                });    
             </script>
           </head>
           <body>
             <div class="webgl-content">
               <div id="gameContainer" style="width: 960px; height: 600px"></div>
               <div class="footer">
                 <div class="webgl-logo"></div>
                 <div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
                 <div class="title">FacebookSample</div>
               </div>
             </div>
           </body>
         </html>
    
    
  • Tell Facebook Your game is loaded. Add the StartAsync

-

 function UnityProgress(gameInstance, progress) {
   if (!gameInstance.Module)
     return;
   if (!gameInstance.logo) {
     gameInstance.logo = document.createElement("div");
     gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
     gameInstance.container.appendChild(gameInstance.logo);
   }
   if (!gameInstance.progress) {    
     gameInstance.progress = document.createElement("div");
     gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
     gameInstance.progress.empty = document.createElement("div");
     gameInstance.progress.empty.className = "empty";
     gameInstance.progress.appendChild(gameInstance.progress.empty);
     gameInstance.progress.full = document.createElement("div");
     gameInstance.progress.full.className = "full";
     gameInstance.progress.appendChild(gameInstance.progress.full);
     gameInstance.container.appendChild(gameInstance.progress);
   }
   gameInstance.progress.full.style.width = (100 * progress) + "%";
   gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
   FBInstant.setLoadingProgress(100*progress);
   if (progress == 1)
   {
       FBInstant.startGameAsync().then(function(){
          console.log("Game Started"); 
       });
       
     gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
   }
 }





Well done !

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