Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by shawnatkidzpace · Jun 14, 2019 at 04:26 PM · androidmobiletouchscreenmulti-touch

Multi-touch game not working

I am creating a 4 player(same screen) basketball game where you shoot balls at a net in the middle. For the life of me I cannot figure out why this is not working, it works if only one finger is used but if another finger presses down the first touch appears to be overridden. I tried making all the variables local in my for loop but then I have to declare them which doesn't make sense because then on the next frame they are reset back to the declared state. I have tried doing this with a single script and with a script on each one of the balls but the touch still seems to get overridden even when I added fingerID checks. Please help a very confused noob coder out! Unity 2019.1.3f1

 public class TouchControlsSingle : MonoBehaviour
 {
     public Vector3 startRotation;
     public float thrustMultiplier = 900.0f;
     public float heightMultiplier = 3f;
     Vector2 startTouch;
     Vector2 direction;
     float thrust;
     Vector3 startPos;
     Vector3 endPos;
     float startTime;
     float endTime;
     float swipeTime;
     GameObject touchedObject;
 
     private void Update()
     {
         for (int i = 0; i < Input.touchCount; i++)
         {
             if (Input.touchCount > 0)
             {
                 Touch touch = Input.GetTouch(i);
                 int fingerID = touch.fingerId;
                                 
                 switch (touch.phase)
                 {                    
                     case TouchPhase.Began:
                         
                         Ray ray = Camera.main.ScreenPointToRay(touch.position);
                         RaycastHit hit;
 
                         if (Physics.Raycast(ray, out hit))
                         {
                            touchedObject = hit.transform.gameObject;
                         }
                         
                         startTouch = touch.position;
                         startPos = Camera.main.ScreenToWorldPoint(Input.touches[i].position);
                         startTime = Time.time;
                         transform.eulerAngles = startRotation; //reset x, z rotation, only use y rotation
                         break;
 
                     case TouchPhase.Moved:
                         direction = touch.position - startTouch;
                         break;
 
                     case TouchPhase.Ended:
                         int fingerTouch = Input.GetTouch(i).fingerId;
                         if (fingerTouch == fingerID)
                         {
                             endPos = Camera.main.ScreenToWorldPoint(Input.touches[i].position);
                             endTime = Time.time;
                             swipeTime = endTime - startTime;
                             thrust = direction.magnitude / thrustMultiplier;
 
                             BallsControls ballsControls = touchedObject.GetComponent<BallsControls>();
                             ballsControls.Shoot(direction, thrust, swipeTime, heightMultiplier);
                         }
                         break;
                 }
             }
         }
     }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

329 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity 3D UI Button Not Working When Touched (Mobile)? 1 Answer

Touch screen not working on Android build? 0 Answers

Multi-touch game can only shoot 1 ball at a time 0 Answers

How can I block Physical Raycasts from going through UI Elements? 0 Answers

How to disable native input field from Android TouchScreenKeyboard. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges