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Question by Clickhead · May 30, 2019 at 02:28 AM · scripting problem

GetComponent("string") not working like GetComponent<>() ?

Long story short, I am trying to access a script in a UnityObject from another script. In my game, the player has to type words in order to perform actions on an object, so I have a hashtable on this object which contains key/value pairs such as {"examine", "PlayerActionExamine"} etc. In this case, PlayerActionExamine is a script attached to this object.

I can access this script's variables and methods just fine by using

 gameObject.GetComponent<PlayerActionExamine>().nameOfTheVariableOrMethod

however if instead I use

 gameObject.GetComponent("PlayerActionExamine").nameOfTheVariableOrMethod

the variables and methods cannot be found.

Is there some kind of workaround or solution to this? Because my hashtable contains strings, I can only really use the second variant of GetComponent but it seems to not work for some reason.

Thanks.

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Answer by highpockets · May 30, 2019 at 08:18 AM

I don't know what type "nameOfTheVariableOrMethod" is, but I assume it is a string. Anyhow, you can put your value in a variable and compare it to "PlayerActionExamine"

 if( valueString == "PlayerActionExamine" )
 {
 
 string newString = GetComponent<PlayerActionExamine>().nameOfTheVariableOrMethod;
 }
 
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