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This question was closed Jun 20, 2019 at 11:29 AM by ratchetunity for the following reason:

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Question by ratchetunity · Jun 14, 2019 at 11:47 AM · instantiatecollidercollision detectionboundsarea

Instantiate GameObjects inside a collider

Hi!

I'm trying to instantiate gameobjects in an area. This area is a mesh collider, so I was wondering if there is a way to instantiate gameobjects inside the collider so there's no possibility to find an instantiated gameobject outside the collider's bounds.

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Answer by yomanz453141 · Jun 16, 2019 at 08:18 AM

 GameObject area;
 Public GameObject item;
 
 void start()
 {
 area = GameObject.Find("area");
 Instantiate (item, area.transform.position, transform.rotation)
 }

Do ensure you have the item prefab alloted to the item gameobject. This piece of code will instantiate the item gameobject at the position of the area gameobject, i. e., Within its mesh renderer provided the item gameobject is obviously smaller in scale. @ratchetunity

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avatar image ratchetunity · Jun 17, 2019 at 07:08 AM 0
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Hi @yomanz453141 I want to spawn several gameobjects (let's say 300) inside the collider so each one has a different position but all the spawned gameobjects remain inside the collider

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