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Question by Nilen123 · Jun 14, 2019 at 10:58 AM · adsadmob

Showing interstitial ads when Player dies

Hi everyone,

I just finished my game and i was able to implement banner ads. But I have a problem with interstitial ads. I can't find a way to show ads after player dies. Can anyone share how I can do it?

Below is the interstitial part of my script:

private void RequestInterstitial() { //Determine which ID will be used according to the choosen platform. string adUnitId = "unexpected_platform"; #if UNITY_ANDROID adUnitId = androidInterstitialId; #elif UNITY_IPHONE adUnitId = iphoneInterstitialId; #endif

     // Initialize an InterstitialAd.
     interstitial = new InterstitialAd(adUnitId);

     // Create an empty ad request.
     AdRequest request = new AdRequest.Builder().AddTestDevice(AdRequest.TestDeviceSimulator).Build();

     // Load the interstitial with the request.
     interstitial.LoadAd(request);

     // Interstitial Ad events callbacks.
     interstitial.OnAdFailedToLoad += HandleOnInterstitialAdFailedToLoad;
     interstitial.OnAdLoaded += HandleOnInterstitialAdLoaded;
     interstitial.OnAdClosed += HandleOnInterstitialAdClosed;
 }

 private void HandleOnInterstitialAdFailedToLoad(object sender, AdFailedToLoadEventArgs args) {
     StartCoroutine (ReRequestInterstitial ());
 }

 private void HandleOnInterstitialAdLoaded(object sender, EventArgs args) {
     if (OnInterstitialAdLoaded != null)
         OnInterstitialAdLoaded ();
 }

 private void HandleOnInterstitialAdClosed(object sender, EventArgs args) {
     // Request new interstitial ad.
     interstitial.Destroy();
     RequestInterstitial();
 }

 private IEnumerator ReRequestInterstitial() {
     // Rerequest a new interstitial ad after 30 seconds.
     yield return new WaitForSeconds (30);
     interstitial.Destroy ();
     RequestInterstitial ();
 }

 /// <summary>
 /// Shows the Interstitial Ad if loaded (e.g. Used at game over event).
 /// </summary>
 public void ShowInterstitial() {
     string adsEnabled = PlayerPrefs.GetString("AdsEnabled");
     if (adsEnabled == "Yes" && interstitial.IsLoaded())
         interstitial.Show();
 }

 /// <summary>
 /// Returns the state of the Interstitial Ad.
 /// </summary>
 /// <returns>bool</returns>
 public bool IsInterstitialLoaded() {
     return interstitial.IsLoaded ();
 }
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