2019 LWRP ForwardRenderer questions
Hi, I am just starting to try LWRP, and have 2 questions regarding Custom Forward Renderer:
I am currently using Unity 2019.1.5f1
At first I wasn't able to "add" on the Forward Renderer I created, then I read a post saying updating the lightweight RP in Package Manager, so I decided to update all of them to 5.16.1 (everything, including lightweight RP, Core RP Library, and Shader Graph). Now I can add, but it only shows "render objects (experimental)"
I played around with downgrading in Project Manager and different versions, some versions don't have the "experimental", and some of them the "add" button doesn't work, so is there a best "stable" version setting that I should follow? Is the "experimental" considered as beta? and should I be using that or downgrade to a stable one?
I tried to follow this GDC demo, but cannot find and "blit" or "full sreen quad" options when I click the add button in my Forward Renderer. I saw some comments asking when they will be released, so I am assuming it will be a future features? And if so, is there any information on when it will be released? Thank,
Chiaoling
Below is the GDC Talk that I was trying to follow: https://www.youtube.com/watch?v=jqBtaETaNO4
Answer by shuskry · Dec 03, 2019 at 04:25 PM
I got stuck here too. Turns out 'Blit' is a custom Render Pass included in the example project: Assets/Scripts/Runtime/RenderPasses
Your answer
Follow this Question
Related Questions
Cursor does not contain a definition for 'lockState'/'visible' 2 Answers
Unity 2019.1, 2018.3, and 2017.4 ALL unable to start the package manager 0 Answers
Unity on start reverting script to initial state 0 Answers
Error adding package : com.unity.cinemachine@2.6.3 0 Answers
I can't install unity 2D tile map rule 0 Answers