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Question by CryFan001 · Dec 19, 2018 at 03:28 AM · camerarotationcamera rotate

Object rotates on an axis I don't want

So, I want to make an fps camera. So far, I got this:

 void Update()
 {
     float horizontal = Input.GetAxis("Mouse X") * sensitivity * Time.deltaTime;
     float vertical = Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;
     Transform camera = transform.Find("Main Camera");

     camera.rotation = camera.rotation * Quaternion.Euler(-vertical, horizontal, 0);
 }

However, when I move my mouse around, it also rotates on the z axis which makes it look weird. Is there anyway I could fix this?

Thanks alot!

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Answer by Cornelis-de-Jager · Dec 19, 2018 at 05:25 AM

Rotate the transform on the horizontal axis instead of the camera's this will stop that weird sideways rotation:

 camera.rotation = camera.rotation * Quaternion.Euler(-vertical, 0, 0);
 transform.Translate (new Vector3(0, horizontal, 0));
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avatar image CryFan001 · Dec 19, 2018 at 11:44 AM 0
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@Cornelis-de-Jager Thanks man!

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