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               Question by 
               KamiKaze425 · Jun 13, 2019 at 02:03 AM · 
                static batching  
              
 
              Does toggling a static gameObject inactive mess with static batching?
I tried to search for this, but I couldn't come up with any clear answers.
I know that you should only mark non-moving objects as static. But what happens if those objects have their active state toggled later while playing? Is there a performance hit? Or does it not care?
Thanks!
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