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Question by Spatenfrosch70 · Jul 10, 2017 at 09:59 PM · c#scripting problemtrigger

Why don't I get 20 poits in my trigger function?

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class gameLeitung : MonoBehaviour {

Hey, I am beginner and i need help. I don't know what mistake i had written. I want get 20 points but it doesn't work. I can't access the other script but why? Sorry, i hope u understand my english my english is bad.

public int points; public int gesamtPunktzahl; public Text punkte; public Text perfect; public Text gesamtPKT; public bool fertig = false; public float timer = 60;

  Ray ray;
  RaycastHit hit;
  public void Start ()
  {
      points = 0;
      gesamtPunktzahl = PlayerPrefs.GetInt("Gesamtpunktzahl", gesamtPunktzahl);
      
  }
  
  public void FixedUpdate () {
      punkteZeigen();
      punkteAbgleich();
      spielIstFertig();
      
      
      if(fertig == false)
      {
          timer -= Time.deltaTime;
      }
      
      for(int i = 0; i < Input.touchCount; i++ )
      { 
      if (Input.GetTouch(i).phase == TouchPhase.Began)
      {
          Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
          if (Physics.Raycast(ray, out hit))
          {
              if (hit.collider.gameObject.tag == "Gegner")
              {
                  Destroy(hit.collider.gameObject);
                      punkteZufügen();                  
              }
          }
      }
      
      }
      if (points < 0)
      {
          points = 0;
      }
  } 
  public void spielIstFertig()
  {       
      if(timer < 0)
      {
          fertig = true;
          finish();
          timer = 5;
      }
  }
  public void finish()
  {
      if(fertig == true)
      {
          
          gesamtPunktzahl = gesamtPunktzahl + points;
          PlayerPrefs.SetInt("Gesamtpunktzahl", gesamtPunktzahl);
          gesamtPKT.text = "gesamtPunktzahl" + gesamtPunktzahl;
      }
  }
  public void punkteZufügen()
  {
      points++;
  }
  public void Punktabzug()
  {
      points--;
  }
  public void OnTriggerEnter(Collider col)
  {
      if (col.gameObject.tag == "Gegner")
      {
          Destroy(col.gameObject);
          Punktabzug();
      }  
  }
  public void punkteZeigen()
  {
      punkte.text = "Punkte: " + points.ToString();
  }
  public void punkteAbgleich()
  {
      if (points == 50)
      {
          perfect.text = "PERFEKT";
      }
  }

}

using UnityEngine; using System.Collections;

public class touch : MonoBehaviour {

  public GameObject TNT;
  public GameObject whatToSpawnPrefab;
  public GameObject whatToSpawnClone;
  Ray ray;
  RaycastHit hit;
  // Use this for initialization

public void Start () {

  }
  
  // Update is called once per frame
  public void FixedUpdate () {
    
      if (Input.GetTouch(0).phase == TouchPhase.Began)
      {     
          Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
          if (Physics.Raycast(ray, out hit))
          { 
              if (hit.collider.gameObject.tag == "Gegner")
                  
              {
                  Destroy(hit.collider.gameObject);
                  
              }
              if(hit.collider.gameObject.tag == "TNT")
              {
                  whatToSpawnClone = Instantiate(whatToSpawnPrefab, TNT.transform.position, Quaternion.Euler(0, 0, 0)) as GameObject;
                  
                  Destroy(hit.collider.gameObject);
                  GetComponent<gameLeitung>().points = GetComponent<gameLeitung>().points + 20;
              }
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Answer by CheetahSpeedLion · Jul 12, 2017 at 04:26 AM

Looks like if you hit a gameObject tagged with "TNT" you should be getting 20 points. What exact error are you getting when you try to access "gameLeitung"?

Areleli

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avatar image Spatenfrosch70 · Jul 16, 2017 at 07:34 PM 0
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it is strange. No error code is displayed. If I write debug.Log ("hiii") under the 20 points this is executed but not with the 20 points.

avatar image CheetahSpeedLion Spatenfrosch70 · Jul 17, 2017 at 01:33 AM 0
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Is the gameLeitung component on the same object this script is in? Is the points variable public? Since you're adding points in a different script, it's probably an issue with that script and not this one.

Areleli

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