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Question by Raviraja190 · Oct 24, 2016 at 01:51 PM · movementplayerbounds

Player is not moving if i apply the Playerbounds

using UnityEngine; using System.Collections;

public class PlayerBounds : MonoBehaviour { private float minX,maxX;

 void SetMinAndMaxX(){
     Vector3 bounds = Camera.main.ScreenToWorldPoint (new Vector3 (Screen.width, Screen.height, 0));
     maxX = bounds.x;
     minX = -bounds.x ;
 }

 // Use this for initialization
 void Start () {
         SetMinAndMaxX();
 
 }
 
 // Update is called once per frame
 void Update () {
 
     if (transform.position.x < minX) {
         Vector3 temp = transform.position;
         temp.x = minX;
         transform.position = temp;
     }
         if(transform.position.x > maxX){
                 Vector3 temp = transform.position;
                 temp.x = maxX;
                 transform.position = temp;
             }
         }

}

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avatar image TreyH · Oct 24, 2016 at 02:08 PM 0
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Your bounds don't make sense.

Camera.main.ScreenToWorldPoint() will take a screen point and fire it into the world by given distance (your Vector3's Z value). Your function is essentially taking a screen point and firing it 0 units into the world from your camera, which will give you the exact location of your camera.

avatar image Raviraja190 TreyH · Oct 24, 2016 at 03:02 PM 0
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Then What's the Solution

avatar image TreyH · Oct 24, 2016 at 03:12 PM 0
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Well, there are a few ways to tackle this. Since you're only adjusting the X-dimension of your camera, I'm assu$$anonymous$$g this is a 2D game side-scrolling game?

avatar image Raviraja190 TreyH · Oct 24, 2016 at 03:28 PM 0
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yes it is its a 2D UpScorlling game

avatar image TreyH · Oct 24, 2016 at 03:37 PM 0
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Ok, since it's 2D, is the camera orthographic?

avatar image Raviraja190 TreyH · Oct 24, 2016 at 05:28 PM 0
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Yes The problem had solved. i changed the camera from Perspective to Orthographic. It Worked right now

avatar image Raviraja190 Raviraja190 · Oct 24, 2016 at 05:36 PM 0
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Thanks for that

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