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Question by RensDevolp · Dec 03, 2016 at 12:15 PM · guiarraystringcomponent

Access the variables of components array?

Hi all,

This question is just driving me crazy! How do I access the variables of another script via an array? I have the following scripts: (this one is with the error) using UnityEngine; using System.Collections;

 public class SoldierManager : MonoBehaviour {
     public Transform[] Soldiers;
     Transform SH;
     PlayerID[] playerID;
     HealthManager[] healtManager;
 
 
     // Use this for initialization
     void Start () {
         SH = transform.FindChild ("SoldierHolder");
         Soldiers = SH.gameObject.GetComponentsInChildren<Transform> ();
         playerID = new PlayerID[Soldiers.Length];
         for (int i = 0; i < Soldiers.Length; i++) {
             playerID [i] = Soldiers [i].GetComponent<PlayerID> ();
         }
     }
     
     // Update is called once per frame
     void Update () {
         
     }
     void OnGUI(){
         for( int i = 0; i < playerID.Length; i++ ) {
             GUILayout.Label (playerID.PlayerName);
                 
         }
     }
 
 }

and this is the id script:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerID : MonoBehaviour {
     public int playerID;
     public string playerName;
     public enum Rank{PVT, PV2, PFC, SPC, CPL, SGT, SSG, SFC, MSG, FSG, SGM, CSM, SMA};
     public Rank rank; 
 }
 





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Best Answer

Answer by RensDevolp · Dec 03, 2016 at 12:33 PM

Oh i figured it out by myself. I had to do "foreach" instead of "for".

Thanks anyway

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