Rotation gets changed by animation
Hey, I'm trying to animate a character in Unity. The problem is that the rotation I set it to via key frames, gets changed as soon as I stop recording the animation. (A rotation of -7 turns into -62,902) Changing the interpolation to quaternion only helped to fix the problem with one arm. The other arm still had the same problem, even after changing the interpolation.
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Answer by Exsolidv2 · Mar 28, 2019 at 06:16 PM
This didn't exactly solve the root problem, but changing the rotation of the keyframe itself worked. Still open for solutions though, because the normal way still ends up like this.