Mecanim Rotation Problem
Mecanim doesn't seem to allow angle values below zero or above 360°. Changing the interpolation method from Euler to Quaternion does not help at all:
Before:
After pressing Enter:
What do I need to do in order to fix this? What could possibly cause those behaviours.
Answer by Pythalic · Jul 03, 2016 at 03:07 PM
Apparently Unity fixed it in the latest Patch 5.3.5p6:
https://unity3d.com/unity/qa/patch-releases
Animation: Fixed rotation values set in inspector restricted to [0,360] degrees when recording animation.
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