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Reference for Target API and Target iOS mobile?
im almost done developing my first game with Unity3d and im looking for a good reference for target API for android and Target iOS for apple depending on draw calls and tri's, can anyone lead me in the right direction, or help me find the lowest processor speed of all the processors with Armv7 instruction set so i can try to set a standard for my targets, thank you for your time
do you mean the lowest iOS version you want to support?
it was 5.1 until -- say -- about now but personally I'd change to 6.0 now. $$anonymous$$ost would say 5.1, so go for that. (It's october 2013 as I write!)
yes like that, i know im just not sure if my game will run on some devices, i know that it runs on API 10 with a processor speed of 1ghz and then i know it will not run right on ipad1, im just looking for a chart or something i can refer to to set the standard
Not sure I completely follow you. You can choose whatever iOS version you want. Typically your choice is based on what iOS features you are actually using. For example, if you used the Social Framework, you'd need at least iOS6.0 because prior to that the Social Framework didn't exist. If you actually want to know about performance, then you really need to get the devices you want the game to run on, and test them. If the performance is not good, either modify the game so it does run, or else come up with a hardware feature that you game requires. So, for example, the original iPad does not have a camera. If you say your app requires a camera it will not run on iPad. This is completely unrelated to the iOS version. (Well, some devices cannot be upgraded, so, iPad1 can only be upgraded to iOS 5.1.1, so saying your app requires iOS6.0 is another way to rule out iPad1.)