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Question by J_Troher · Sep 26, 2014 at 06:55 AM · fpsufps

UFPS and Photon

I am not new to unity or photon. I understand them well, i code in C.

I recently purchased UFPS. And was wondering for anyone else out there who's set it up already, what all needs to be synced? As far as your state for whichever weapon you're holding and what needs to be told to RPC the damage handler to whoever you shoot?

My players are already set up to spawn. They can all pickup weapons and ammo whatever fine and shoot eachother. The bullets do hit the players mesh. I just need to know where the hit is happening, and what to send to the player being shot.

I have already made vehicles that work perfect in photon, and my own testing weapons.. So hoping UFPS gives me what I need to take a chunk out of my development time.

I suppose if I don't get an answer soon I will just code my own system. But I'd love to use this one lol.

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