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This question was closed Mar 30, 2019 at 07:39 PM by coolerinc for the following reason:

The question is answered, right answer was accepted

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Question by coolerinc · Mar 27, 2019 at 07:12 PM · gameobjectparenttransform.positioncursorwaypoint

Why transform.localPosition is incorrect on mobile?

Hi,

I got a cursor prefab in hierarchy and waypoints. Everything works fine in Editor but on mobile the cursor's position is incorrect and jumps like on screenshot. I tried different ways to copy the waypoint's transform position to cursor with no luck.

 _mapCursor.transform.localPosition = allChildren[GetCurrentLevel() - 1].transform.localPosition;
 
 _mapCursor.transform.SetPositionAndRotation(allChildren[GetCurrentLevel() - 1].transform.localPosition,Quaternion.identity);
 
 _mapCursor.transform.SetParent(allChildren[GetCurrentLevel() - 1].transform);

I checked the coordinates via Lunar Console and it seemed to be ok alt text

Any idea what's wrong or I missed?

transformpos.jpg (101.7 kB)
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Answer by coolerinc · Mar 30, 2019 at 07:39 PM

I found the solution by marking active waypoint and checking it before setup cursor. But it's weird that previous attempt was so different on mobile comparing to Editor

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