Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by s_aint47 · Apr 15, 2012 at 02:32 PM · errorwarnings

Compilation failed because the compiler couldn't be executed! ?

So...i have this error:

Could not start compilationWin32Exception: ApplicationName='"C:/some ol' bullshit/Unity/Editor/Data/Mono\bin\mono.exe"', CommandLine='"C:/some ol' bullshit/Unity/Editor/Data/Mono\lib/mono/unity\us.exe" @Temp/UnityTempFile-8b6d38ce953ed214eb25be1907023d9a', CurrentDirectory='C:/some ol' bullshit/Unity/PWAPG2/Assets/..' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/b0bcff80449a48aa/Editor/Mono/Utils/Program.cs:30) UnityEditor.Scripting.Compilers.ScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments) (at C:/BuildAgent/work/b0bcff80449a48aa/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:71) UnityEditor.Scripting.Compilers.UnityScriptCompiler.StartCompiler () (at C:/BuildAgent/work/b0bcff80449a48aa/Editor/Mono/Scripting/Compilers/UnityScriptCompiler.cs:57) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/b0bcff80449a48aa/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:39)

And this warning after it:

Compilation failed because the compiler couldn't be executed!

I tried restarting,uninstalling,installing but nothing. My old project work but if i want to make a new one it won't work. I've noticed that if i delete the standard assets folder the error disappeares but if i import it again(the character controller package) the error comes back.

Any solutions please? I would appreciate a solution that doesn't involve installing windows again.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image s_aint47 · Apr 15, 2012 at 05:05 PM 0
Share

Sort of solved: I installed Unity 2.6: new projects can be made but older ones are doomed

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Graham-Dunnett · Apr 16, 2012 at 10:17 AM

I think having Unity installed into a folder that contains a ' character is causing this problem.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image s_aint47 · Apr 16, 2012 at 12:28 PM 0
Share

it worked before, if it lets me put the character it will work

avatar image s_aint47 · Apr 16, 2012 at 05:21 PM 0
Share

i think i may be right...i deleted ALL that was with unity(monodevelop,the web player, example project, registries) than installed it in program files and now it works

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Get rid of certain warnings on the console. 1 Answer

`UnityEditor.EditorUtility.GetPrefabType(UnityEngine.Object)' is obsolete? 0 Answers

inherits error of camera while calling in script. 1 Answer

Script attached to 'Main Camera' in scene '' is missing or no valid script is attached. 0 Answers

Warning: "Can not play a disabled audio source" 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges