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Question by
ahadi71 · Sep 12, 2020 at 09:14 AM ·
gameobjectevent triggeringevent handlers
Which game object is calling my script?
I have several game objects that use the same script for their Event Trigger component (specifically Pointer Enter and Pointer Exit ). My question is how can I know which game object is calling the script at each moment?
Comment
void IPointerEnterHandler.OnPointerEnter ( PointerEventData eventData )
{
Debug.Log( $"pointer enter '{gameObject.name}' " , gameObject );
}
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