Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by dBlue · Dec 19, 2015 at 08:02 PM · movementpositionvector3randomdimensions

Simple script, somewhat complicated issue involving changing a dimension of a vector at certain times.

In my game, I have objects called "cloud" moving from the bottom of the screen to the top. After the get above the top of the screen, they appear at the bottom and move upward again.

So, when my "cloud" object appears at the bottom of the screen, I want it to begin moving both upward at a determined rate but also to drift towards one of the sides of the screen at a random rate. The problem I have is with giving the cloud a new random vector each time it re-appears at the bottom to add to its position.

Here's is my code:


using UnityEngine; using System.Collections;

public class Clouds : MonoBehaviour {

 public float StartingPosition;
 public Vector3 UpCloud;
 public Vector3 SideCloud;
 public Sprite sprite1;
 public Sprite sprite2;
 public float offset1;
 public float offset2;

 private SpriteRenderer spriteRenderer;

 void Start () {
     spriteRenderer = GetComponent<SpriteRenderer>();
     float RandomFl = Random.Range(offset1, offset2);
     transform.position = new Vector3 (RandomFl, StartingPosition, -0.7f);
     spriteRenderer.sprite = sprite1;
     AddtoCloud ();
 }
 
 // Update is called once per frame
 void Update () {
     if (transform.position.y >= StartingPosition * -1) {
         float RandomFl = Random.Range (offset1, offset2);
         transform.position = new Vector3 (RandomFl, StartingPosition, -0.7f);
         ChangeSprite ();
         AddtoCloud();
     } else {
         transform.position += (UpCloud + SideCloud);
     }
 }

 void ChangeSprite () {
     if (spriteRenderer.sprite == sprite1) {
         spriteRenderer.sprite = sprite2;
     } else {
         spriteRenderer.sprite = sprite1;
     }
 }
 void AddtoCloud () {
     Vector3 SideCloud = new Vector3 (Random.Range (-0.05f, 0.05f), 0f, 0f);
 }

}

The problem with this code is that when I use "AddtoCloud," I'm not actually changing the vector "SideCloud," I'm making a new one. If I were to actually change SideCloud in AddtoCloud, I think my code would work. Does anybody know how I could do that, or how to get a new vector each time within the "if" statement?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Statement · Dec 20, 2015 at 01:59 AM

The problem with this code is that when I use "AddtoCloud," I'm not actually changing the vector "SideCloud," I'm making a new one. If I were to actually change SideCloud in AddtoCloud, I think my code would work. Does anybody know how I could do that, or how to get a new vector each time within the "if" statement?

 void AddtoCloud () {
     Vector3 SideCloud = new Vector3 (Random.Range (-0.05f, 0.05f), 0f, 0f);
 }

Change it to...

 void AddtoCloud () {
     SideCloud = new Vector3 (Random.Range (-0.05f, 0.05f), 0f, 0f);
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dBlue · Dec 20, 2015 at 03:02 AM 0
Share

I could of sworn I tried that! But it worked, so thank you!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

36 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to properly make an object follow the edge of another object? 0 Answers

collision is making its own vector 1 Answer

Character Can't Move After Position Change 0 Answers

How to create an object that mirrors players movements? 0 Answers

Transport only Z position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges