Question by
eastyin · Feb 06, 2017 at 09:08 AM ·
texturemeshmeshrenderer
How to use different texture/color in one Mesh with calculated position?
I just learning Unity. For exemple, I have a Cube and how can I make its colors in six surface be different. And if I want create a pixel style terrain like minecraft, what should I do? (Now I just can create heightmap with PerlinNoise.) Thanks in advance.
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