- Home /
FBX Skeleton Off Center
Does anyone know why this might be happening? I loaded in a skinned and animated model from maya as a .fbx. The animation is working and the model distortions are right, but the control point for the skeleton's root is off center. It's behind and underneath the model, which has me slightly confused since I can't figure out how the model could be deforming correctly if the control points for the joints are so far off position.
Answer by Paulius-Liekis · Feb 17, 2010 at 07:18 AM
You can try exporting to FBX and then import back into Maya. If that doesn't work as expected then the problem is on Maya side. Otherwise you can raise a bug.
im experiencing the same issue. i reimported it back into maya and and everything is working as expected was there a fix to this?
Your answer
Follow this Question
Related Questions
Model disappears during animation 0 Answers
Model hands warped on import. 0 Answers
My models made with Maya are deformed in Unity! 1 Answer
Source of 3rd person controller model 0 Answers