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Question by noface890 · Dec 23, 2020 at 09:53 PM · playerplayer movementglitch

How do I fix my player floating/moving on its own when it hits a wall?,How do I fix my player moving on it's own when

So I'm trying to code a game, but I have this really weird glitch where my player randomly starts moving on its own when I hit a wall. Here's my script if it helps:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovementScript : MonoBehaviour {
 
     public float movementSpeed;
     public float rotationSpeed;
     public float rotX;
     public float rotY;
     public float rotZ;
 
     // Use this for initialization
     void Start () {
 
     }
 
     //Update is called once per frame
     void FixedUpdate () {
 
         if (Input.GetKey (KeyCode.LeftShift) && Input.GetKey ("w")) {
             transform.position += transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed * 2.5f;
         }    else if (Input.GetKey ("w") && !Input.GetKey (KeyCode.LeftShift)) {
             transform.position += transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed;
         }    else if (Input.GetKey ("s")) {
                     transform.position -= transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed;
                 }
 
                 if (Input.GetKey ("a") && !Input.GetKey ("d")) {
                     transform.position += transform.TransformDirection (Vector3.left) * Time.deltaTime * movementSpeed;
                 } else if (Input.GetKey ("d") && !Input.GetKey ("a")) {
                     transform.position -= transform.TransformDirection (Vector3.left) * Time.deltaTime * movementSpeed;
                 }
             }
 
     void Update () {
         
         rotX -= Input.GetAxis ("Mouse Y") * Time.deltaTime * rotationSpeed;
         rotY += Input.GetAxis ("Mouse X") * Time.deltaTime * rotationSpeed;
 
         if (rotX < -90) {
             rotX = -90;
         }    else if (rotX > 90) {
             rotX = 90;
         }
     
         transform.rotation = Quaternion.Euler (0, rotY, 0);
     }
 }

It's a very simple script. I don't have a player model, and I don't have gravity enabled (since it's a Baldi's Basics style game.) Can anyone help me? Thank you a bunch in advance!

,

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Answer by noface890 · Dec 28, 2020 at 03:05 AM

I guess questions don't always get answered :/

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