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Question by
TapanDesai · Sep 24, 2013 at 10:08 AM ·
androidbuildbuild-errorapk
game not compiling due to some error
I am making one game in unity, today when I tried to build apk for the game, I put my keystore in Publish Settings and when I hit enter to select the alias I am getting the following error which does not allow me to build the apk. Please help me to solve the error
System.ComponentModel.Win32Exception: ApplicationName='java.exe', CommandLine='-Xmx1024M -Dfile.encoding=UTF8 -jar "C:/Program Files (x86)/Unity/Editor/Data/BuildTargetTools/AndroidPlayer\sdktools.jar" -', CurrentDirectory='C:\Users\DeSai\Desktop\TEstLicense'
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start () [0x00033] in C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\Utils\Program.cs:30
at UnityEditor.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.WaitingForProcessToExit waitingForProcessToExit) [0x000ce] in C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\BuildPipeline\Android\AndriodSDKTools.cs:131
at UnityEditor.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir) [0x00000] in C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\BuildPipeline\Android\AndriodSDKTools.cs:107
at UnityEditor.AndroidSDKTools.ReadAvailableKeys (System.String keystore, System.String storepass) [0x00018] in C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\BuildPipeline\Android\AndriodSDKTools.cs:80
at UnityEditor.AndroidKeystoreWindow.GetAvailableKeys (System.String keystore, System.String storepass) [0x00044] in C:\BuildAgent\work\812c4f5049264fad\Editor\Mono\GUI\AndroidKeystoreWindow.cs:241
UnityEditor.DockArea:OnGUI()
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