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Question by Bizio · Nov 07, 2018 at 09:49 AM · collidervector3point

How to get a collider from point?

Is there a way to get a collider that contains some certain point? Let's say I have a point Vector3(1f, 2f, 1f), I want to check if this point is inside some collider and if it is get reference to this collider.

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Answer by Casiell · Nov 07, 2018 at 10:00 AM

For 3D you would be using Physics.OverlapSphere and for 2D you have Physics2D.OverlapPoint

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