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Question by ajketan · Dec 03, 2014 at 06:37 AM · resources.loadtextassetsystem.iofilestreamstreamreader

What is better for text reading and writing?

What is better for text reading...

         TextAsset content = Resources.Load("tempTextFile") as TextAsset;
         string tempString = content.text;

or Using System.IO operations

         using (FileStream fs = new FileStream(path, FileMode.Open))
             {
                 using (StreamReader reader = new StreamReader(fs))
                 {
                     string tempString = reader.ReadToEnd();
                     reader.Close();
                 }
                 fs.Close();
             }


The thing is that I need to write back in to the file as well.... for that I eventually have to use System.IO operations ... or is there a way in unity libraries for achieving that as well?

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Answer by DiebeImDunkeln · Dec 03, 2014 at 06:47 AM

I think in the first line it depend on which system your game should run. For mobile and read only I would prefer Resources.Load because I think you could get perhaps some trouble with a streamreader on an IPhone.

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