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Question by
ZenUnity · Jun 06, 2019 at 06:49 PM ·
rendertexturecamerasanti-aliasingquality settings
QualitySettings.antiAliasing vs RenderTexture.antiAliasing
What's the difference between setting the anti aliasing sample count in the Quality Settings vs setting it in my render textures? I am rendering multiple cameras each to their own custom RenderTexture and they each need different AA settings.
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