Question by
DiamondMC102 · Sep 10, 2017 at 02:09 AM ·
2d game2d-platformerrigidbody2dcollision detectioncollider2d
No overload for method. (Question)
Assets/Scripts/Indingo_Lava_Burst_Glitch_Fixed.cs(26,3): error CS1501: No overload for method ifIndingoCollidesWithEnemy’ takes 0′ arguments
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Indingo_Lava_Burst_Glitch_Fixed : MonoBehaviour {
private Indingo_Lava_Burst_Collider_Detecter_Attach_On_Enemies disableLavaBurst01;
private Indingo_Lava_Burst_Activator_Deactivator_Attach_On_Indingo disableLavaBurst02;
// Use this for initialization
void Start () {
disableLavaBurst01 = GetComponent<Indingo_Lava_Burst_Collider_Detecter_Attach_On_Enemies>();
disableLavaBurst02 = GetComponent<Indingo_Lava_Burst_Activator_Deactivator_Attach_On_Indingo>();
disableLavaBurst01.enabled = false;
disableLavaBurst02.enabled = false;
}
// Update is called once per frame
void FixedUpdate () {
ifIndingoCollidesWithEnemy ();
}
private void ifIndingoCollidesWithEnemy(Collision2D collision)
{
if (collision.gameObject.tag == "Enemy")
{
disableLavaBurst01.enabled = true;
disableLavaBurst02.enabled = true;
}
else
{
disableLavaBurst01.enabled = false;
disableLavaBurst02.enabled = false;
}
}
}
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