Sound bug - Emergency HELP
Everything was okay with my project, until i tried to make a simple script that would make a sound play when a object trigger one cube. In my script, i used a debug.log with the phrase "Everything is just fine" just to test it, so if it work, i could then replace it by a audio play scripting line. So, i entered in play mode to test it, and my object triggered the cube.
BUT, when my message appeared, Unity crashed. When i opened it again, my whole project was "bugged". I had a audio source that played a ambient sound when the player start the game, but it gone crazy!
Do you know what happens when you revert the polarity of a battery? Same thing. Instead of playing the audio when i was in playing mode, the audio is played when i am in the editor! Like, it reverted itself! I tried to change scene,remove and add again the audio source,add another sound,reinstal unity, etc... NOTHING HELPS!
Can someone pls help me? I can't finish my game with this damn bug! =/