Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by smithr3339 · Dec 12, 2013 at 09:35 PM · 2dtexturetexture2drenderertopdown

How to make my sprite face way Im walking

Here is my code. How come this isnt working?

 var side : UnityEngine.Texture;
 var moveDown : KeyCode;
 var moveUp : KeyCode;
 var moveLeft : KeyCode;
 var moveRight : KeyCode;
 
 var speed : float = 10; 
 function Update () {
 
 
 if (Input.GetKey(moveUp)){
     rigidbody2D.velocity.y = speed;
 }
 else if(Input.GetKey(moveDown)){
     rigidbody2D.velocity.y = speed * -1;
 }
 
 else{
     rigidbody2D.velocity.y = 0;
 }
 if(Input.GetKey(moveRight)){
     rigidbody2D.velocity.x = speed;
     renderer.material.mainTexture = side;
 }
 else if(Input.GetKey(moveLeft)){
     rigidbody2D.velocity.x = speed * -1;
 }
 else{
     rigidbody2D.velocity.x = 0;
 }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Daemonhahn · Dec 23, 2013 at 11:54 PM

I was trying to do the same thing, and i've finally figured out how to do it!

 // move forward relative to angle
     void RelativeForward()
     {
         Vector3 relativeUp = transform.TransformDirection (Vector3.up);
         rigidbody2D.AddForce(new Vector2(relativeUp.x, relativeUp.y)*speed);
     }
 
     // move backwards relative to angle
     void RelativeBackward()
     {
         Vector3 relativeDown = transform.TransformDirection (Vector3.down);
         rigidbody2D.AddForce(new Vector2(relativeDown.x, relativeDown.y) * speed);
     }
     // rotate left 
     void RotateLeft()
     {
 
         transform.Rotate(Vector3.forward *rotationSpeed);
     }
 
     // rotate right
     void RotateRight()
     {
         transform.Rotate (Vector3.forward *(-rotationSpeed));
     }

then you just call rotateRight when pressing D or right arrow, relative forward when pressing w etc. make sure you call them inside of fixed update if your using rigidbodies or your physics will break.

hope this helps, sorry for my rushed response, if you still have problems message back and ill give a more in depth response!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

is there a way to make textures bigger then 4096 2 Answers

Scroll using material.mainTextureOffset makes the texture very distorted 1 Answer

I'm trying to create a Tiled Sprite, what am I doing wrong? 2 Answers

Is this the correct way to render 2D textures programatically? 1 Answer

How big industry companies of 2d mobile games prepare their assets for multiple resolutions/platforms? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges