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Question by kag359six · Jul 23, 2013 at 06:48 PM · 2dtexturesizefiles

issue regarding image file sizes

When I look at the image size in finder or documents, it usually says something like 23kb for a 3200x1600 image. But in unity when its uncompressed it says its 17mb. What causes this jump in size? How can I compress images without getting skewed looks or odd gradients?

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avatar image robertbu · Jul 24, 2013 at 04:24 AM 0
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I cannot see that the GPU using anything but uncompressed textures. So uncompressed:

3200 1600 3 = 15,360,000 = 14.64 mb. If you have an alpha channel you are talking about 19.53 mb.

On top of this Unity does not handle non-power-of-two bitmaps efficiently, so some of what you are seeing may be there as well (true in Unity 3.x, haven't tested 4.x).

avatar image Dothackking · Jul 24, 2013 at 04:52 AM 0
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23kb? I think you're crazy. $$anonymous$$y old DSLR pictures were about that resolution and it was around 10mb filesize. I can't even get 250x250 files down to 23kb most of the time

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