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Question by Maxddualz · Jul 19, 2012 at 10:34 PM · triggerplayerenemyattackmob

About trigger

So, I would like that when I go close enough to the mob, then EnemyAttack script is enabled. I understood that i can do it with trigger. So how i make that when player touch cube or somethin then this code activate: using UnityEngine; using System.Collections;

public class EnemyAttack : MonoBehaviour {

public GameObject target; public float attackTimer; public float coolDown;

// Use this for initialization void Start () { attackTimer = 0; coolDown = 1.0f;

}

// Update is called once per frame void Update () { if(attackTimer > 0) attackTimer -= Time.deltaTime;

if(attackTimer < 0) attackTimer = 0;

if(attackTimer == 0) { Attack(); attackTimer = coolDown; }

} private void Attack() { float distance = Vector3.Distance(target.transform.position, transform.position);

Vector3 dir = (target.transform.position - transform.position).normalized;

float direction = Vector3.Dot (dir, transform.forward);

Debug.Log(direction);

if(distance < 7) { if(direction > 0) { PlayerHealt eh = (PlayerHealt)target.GetComponent("PlayerHealt"); eh.AddjustCurrentHealth(-10); } } }

}

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Answer by Doireth · Jul 19, 2012 at 10:47 PM

Check this out, may be what you're looking for.

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html

-or-

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerEnter.html

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Answer by Maxddualz · Jul 20, 2012 at 01:43 PM

I am a beginner in these things and I can't get this work >.

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avatar image Doireth · Jul 20, 2012 at 01:46 PM 0
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First, could you format the code above using the "101010" button? Would make it easier to help implement it.

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Answer by Mander · Jul 20, 2012 at 03:28 PM

it would be like this in javascript

 function OnTriggerEnter (other : Collider) {

gameObject.GetComponent("EnemyAttack").enabled = true; //script true

}

function OnTriggerExit (other : Collider) {

gameObject.GetComponent("EnemyAttack").enabled = false; //script false

}

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