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Mobile shaders with baked lighting - is there difference in performance
Hi,
I was just wondering if anyone knows if there is a difference in performance between the Mobile/Unlit (Supports Light map), Mobile/Vertex Lit and Mobile/Diffuse when using baked lighting?
Will the unlit shader still be the fastest among the three with baked lighting or does the baked lighting removes the performance difference between these and they all become "Unlit"?
Thanks!
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