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Question by srhdaninja · Jun 16, 2018 at 02:43 AM · cursorpausepause menufirst-personfirstpersoncontroller

My cursor is gone when I go from my fps scene to the main menu.

I think this question has been answered previously but I really don't understand how to fix it. I'm semi-new to coding and Unity in general. Anyways here's my issue. I'm making a first person game and I followed this tutorial to make pause menu.

( https://www.youtube.com/watch?v=JivuXdrIHK0 )

Everything works well, except now when I pause and choose to go to the main menu, the mouse cursor doesn't show up and I can't see what I'm selecting. Any help would be extremely appreciated. Thank's in advance.

Pause Menu Script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

 public class PauseMenu : MonoBehaviour {
 
     public static bool GameIsPaused = false;
     
     public GameObject pauseMenuUI;
     
     void Update () {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             if (GameIsPaused)
             {
                 Resume();
             } else
             {
                 Pause();
             }
         }
     }
     
     public void Resume ()
     {
         pauseMenuUI.SetActive(false);
         Time.timeScale = 1f;
         GameIsPaused = false;
     }
     
     void Pause ()
     {
         pauseMenuUI.SetActive(true);
         Time.timeScale = 0f;
         GameIsPaused = true;
     }
     
     public void LoadMainMenu()
     {
         Time.timeScale = 1f;
         SceneManager.LoadScene("MainMenu");
     }
     
     public void QuitGame()
     {
         Debug.Log("Player Quit");
         Application.Quit();
     }
 }
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