How do I put on a manual collider onto a 3D modeled asset?
I modeled a chest in Maya for a survival game that i'm making in unity. I've been using unity for about 8 months now, but still haven't figured out how to do this type of collider, but for this project It's sort of a necessity. This is the chest, I have a basic box collider on it, but I want to be able to put things in and out, or even get into it without just floating above the open space on the box collider.
Thanks!
Answer by Naphier · May 13, 2016 at 06:25 PM
You'll need multiple child game objects each with a collider that covers a side of the chest. I'm surprised that a convex mesh collider doesn't work though.
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