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Question by
QuantumTheory · Mar 19, 2014 at 07:00 PM ·
texturemeshnormalmapnormal mapsurface normal
Export Normal Map from Selected Mesh
I want to be able to select a mesh and export a simple normal map of the geometry in the editor. Unfortunately, I'm not sure how to go about it in code.
I imagine I'll have to iterate over every texel on the geometry and write the tangent of that texel to the texture.
Can someone help get me started? Thanks!
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