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Question by yatayata · Sep 06, 2011 at 06:28 AM · scriptableobjectinstanceoop

creating instances

I want to create my own classes and instantiate like normal OOP code.

I tried using

 line = ScriptableObject.CreateInstance(PathMaker);

93[ScriptableObject.CreateInstance() ][1]93 but this gave:

 Instance of PathMaker couldn't be created.
 The the script class needs to derive from ScriptableObject.

how should i do that from javascript?

my class looks something like the below. its just to draw lines on screen, but i need a lot of instances of these paths with their own points.


 // Creates a line renderer for path of objects
 
 var c1 : Color = Color.yellow;
 var c2 : Color = Color.red;
 var path: Array;
 var lineRenderer: LineRenderer;
 
 function Start() {
      lineRenderer = gameObject.AddComponent(LineRenderer);
      lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
      lineRenderer.SetColors(c1, c2);
      lineRenderer.SetWidth(0.2,0.2);
      
      var points = [Vector3( 0,0,0),         
          Vector3(0,50,0)
      ];
      setPath(points);
      addPoint(Vector3(0,10,0));
 }
 
 public function setPath(pointList: Array) {
     path = pointList;
     setPointCount();
 }
 
 public function addPoint(pt: Vector3) {
     path.Push(pt);
     setPointCount();
 }
 
 function setPointCount() {
     lineRenderer.SetVertexCount(path.length);
 }
 
 function Update() {
     var lineRenderer : LineRenderer = GetComponent(LineRenderer);
     for(var i : int = 0; i < path.length; i++) {
         var pos: Vector3 = path[i];
         lineRenderer.SetPosition(i, pos);
     }
 }

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Answer by Tyler 10 · Sep 07, 2011 at 05:59 AM

You need to use OOP and extend ScriptableObject.

 class PathMaker extends ScriptableObject {
   // my code
 }
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avatar image yatayata · Sep 08, 2011 at 12:23 AM 0
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thanks for the tip. in the end i think i need to do it with attaching a script to an object in the Unity GUI because of this line:

 lineRenderer = gameObject.AddComponent(LineRenderer);

ie ScriptableObject doesnt have access to a gameObject?

just to confirm: something starting with lowercase is an instance in Unity, correct? translation is an instance whereas Translation.foo() calls a static method of Translation class, which can return a singleton?

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