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Question by
mrshinx · Jun 04, 2019 at 08:18 PM ·
rotationtexture2dlinerenderertile
About Tile Texture for 2D Line Renderer
I created a png file to use as a texture for my line with ratio of 600x150.
I imported it to Unity with Wrap Mode as Repeat.
I then created a Sprites/Default Material with it. I used the Material with my Line Renderer with Texture Mode as Tile. But it does not seem to be doing what i was expecting. The line distorted as I tried to increase the line width. I want it to look like the original sprite on the left, not vertically distorted. Please help me with this. Thank you.
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