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How do i move a GameObject to the same height as another GameObject?
void Update()
{
if (Input.GetKeyDown(KeyCode.M))
{
var newProp = Instantiate(Prop, Character.transform.position, Quaternion.identity);
newProp.transform.parent = gameObject.transform;
Destroy(Character);
this.GetComponent<propChange>().Character = newProp;
float charY = Character.transform.position.y;
float propY = Prop.transform.position.y;
charY = propY;
Debug.Log(charY);
}
}
And below are all the variables:
public GameObject Character;
public GameObject Prop;
public Vector3 Height;
public Vector3 Y;
So this is a prop change and the character changes prop when the user presses M. However the height of the player remains the same. I just need to make the character to the same height as the Prop so the prop will no longer be floating above the ground. Thanks :)
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