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Highlighting / Focusing on an Editor Window Through Code
Is there a way to make a specific window in the editor (say the Hierarchy, or the Project window) selected through code? As in, if it were the Hierarchy window, the current selected gameobject would be blue-highlighted instead of gray?
I have a component script that automatically selects certain objects in the hierarchy, and want the hierarchy window to become the focused window once it's selected them.
Thanks!
Answer by SUpersindit2 · Feb 04, 2016 at 10:43 AM
Use the Selection Class, in the editor script, assuming it is a button that changes the currently selected object it is :
if (GUILayout.Button("To the car"))
{
Selection.activeObject = GameObject.Find("SkyCar");
}
Assuming that you have used the Selection Class, it should automatically highlights the gameobject and change the inspector window to the gameobject currently selected.