Shadows not casting properly
Hey guys,
I have been having in issue in Unity with the way the shadows cast on the floor. As you can see from the image, the shadows don't rest on the floor, but appear to be floating. Any suggestions for a possible fix? Thanks
Answer by hexagonius · Feb 24, 2017 at 10:20 AM
check out shadow mapping and the Bias Property, it might be your problem
Hey, I tried changing the Bias property but nothing seemed to work.
Yeah, I snapped everything on the floor plane and I have some of them even going through the plane. But I still get the same error.
Your answer
Follow this Question
Related Questions
shadow problem 0 Answers
Unity Lightmaps creates werid shadows around snapped meshes. 2 Answers
Shadows are black. 0 Answers
Splotchy lightmap results after bake 0 Answers
Do I have to flag a light with Lightmap Static to proper make it static? 0 Answers