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               Question by 
               Detinator10 · Aug 30, 2014 at 11:45 PM · 
                collisionrigidbodycolliderrigidbody2dpush  
              
 
              How to make certain rigidbody2d's not able to push other rigidbody2d's?
I have enemies and I don't want the player to be able to push them. So how can I make it so that the player's rigidbody(or collider?) can't push the enemy's rigidbody(or collider?)? Thank you!
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              Answer by kacyesp · Aug 30, 2014 at 11:52 PM
Have you tried Physics.IgnoreCollision() ?
http://docs.unity3d.com/ScriptReference/Physics.IgnoreCollision.html
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